Review of Retopology

Catalogue
  1. 1. Background
  2. 2. Method
    1. 2.1. Overview
    2. 2.2. Tangent field
    3. 2.3. Patch Segmentation

Background

Retopologize the 3D data into a quad-like surface mesh is critical for 3D asset generation. Personally, I like the recent paper Reliable Feature-Line Driven Quad-Remeshing and aim to explain it.

Method

Overview

Given a triangle mesh $\mathcal{M}$, it aims to partition the mesh into surface patches satisfying several metrics, including

  • Topology, homeomorphic to a disk
  • Valance, 3-6
  • Convex, No left/U-turn
  • Valance Match
  • Length concerns

In practice, we compute tangent field, generate paths to segment patches, and quadrangulate patches into the quad mesh.

Tangent field

We compute 4-rosy field for mesh faces, determine singularities for mesh vertices using existing methods, e.g., instant-meshes.

Patch Segmentation

Path tracing.
Build a motor-cycle graph (vertices-direction connection), and dijkstra algorithm to compute loop for any sampled vertex-direction pair.

Global round.
We sample a set of loops, sort them according to distance (priority for further paths). Preserve the loop if

  • Resolve/improve any criterion
  • Split any problematic patch
    and then recursively address each problematic sub-patch.

The rounds consist of three steps:

  • point-to-point convexity-connection sampling
  • internal loop sampling
  • border-border

Finally, we dissolve paths that does not do harm to our criteron.